← All projects

Game

Kfotzumhots

A local platform arena prototype with an online multiplayer direction.

GameIn design & developmentLocal prototype
July 2026–ongoing0.1.0Project snapshot · September 2026

Overview

What this project explores

Kfotzumhots started with the feel of a local jumping game and grew into a design for a larger online arena. Keeping the prototype as a movement benchmark lets the lab test changes against a concrete game rather than an abstract physics model.

Contribution

My role

Game design, product decisions and roadmap, with AI-assisted implementation of the prototype.

Current state

What exists today

  • A local two-to-four-player keyboard prototype with variable jumping, stomping, water, ice and springs.
  • The prototype is retained as a movement benchmark while the online game is designed.
  • The twelve-player online mode, equipment system and shrinking arena are planned, not implemented capabilities.
  • There is no public playable build at present.

Toolkit

Tools and methods

TypeScriptCanvasPhysicsMultiplayerGame design

Next

Where it goes from here

Explore the authoritative-server foundation for the planned online arena.