Game
Kfotzumhots
A local platform arena prototype with an online multiplayer direction.
GameIn design & developmentLocal prototype
Overview
What this project explores
Kfotzumhots started with the feel of a local jumping game and grew into a design for a larger online arena. Keeping the prototype as a movement benchmark lets the lab test changes against a concrete game rather than an abstract physics model.
Contribution
My role
Game design, product decisions and roadmap, with AI-assisted implementation of the prototype.
Current state
What exists today
- A local two-to-four-player keyboard prototype with variable jumping, stomping, water, ice and springs.
- The prototype is retained as a movement benchmark while the online game is designed.
- The twelve-player online mode, equipment system and shrinking arena are planned, not implemented capabilities.
- There is no public playable build at present.
Toolkit
Tools and methods
TypeScriptCanvasPhysicsMultiplayerGame design
Next
Where it goes from here
Explore the authoritative-server foundation for the planned online arena.