Project library

Projects

Games, research and tools — from playable experiments to long-term design work.

6 projects

GameIn developmentPlayable alpha

Mar-Kav

A multiplayer browser arcade game for up to four players, on one keyboard or across computers. Navigate glowing trails and discover new mechanics through play. Three playable missions introduce the experience, with more content, visuals and sound taking shape as development continues.

JavaScriptCanvasNode.jsWebSocketSupabaseGame Design
AI & ResearchNot currently activeResearch pipeline

AgmoNET

Bird vocalization classification and long-term acoustic activity analysis.

A Python research pipeline that connects field recordings, Mel spectrograms and deep learning with ecological analysis. It targets approximately 23 bird species and turns two years of recordings from two stations into species activity patterns across hours and seasons.

PythonTensorFlowBioacousticslibrosaEcology
Tools & SystemsIn developmentRelease candidate

Workboard

A local visual workspace for writing and drawing on an infinite canvas.

Workboard brings editable text and sketches into a shared canvas, with layers, local board files and attention to Hebrew, English and mixed-direction writing. The project focuses on dependable editing behavior, from selecting a font to undoing a text-editing session.

ReactTypeScriptTauriSVGLocal-first
Tools & SystemsIn developmentInternal alpha

Platformer Lab

A browser-based instrument for tuning, measuring and comparing platformer movement.

Live controls, deterministic replay, A/B comparisons and a room editor turn questions about game feel into repeatable experiments. I defined the specification and acceptance criteria and directed an AI-agent development process; the interface is now undergoing a usability improvement pass.

TypeScriptCanvasSimulationGame feelAI-assisted development
GameIn design & developmentLocal prototype

Kfotzumhots

A local platform arena prototype with an online multiplayer direction.

The existing prototype supports two to four players on one keyboard, with jumping, stomping and surfaces such as water and ice. Inspired by Jump ’n Bump, it also serves as a movement benchmark for Platformer Lab. A twelve-player online arena is the planned next direction, not a current feature.

TypeScriptCanvasPhysicsMultiplayerGame design
Game DesignIn concept developmentDocumented concept

Ultimate Platformer

A platform-adventure concept set in one connected, living world.

An exploration of movement, ecology and narrative in a world that changes over a lifetime. The concept connects physical presence, attention and social access as dimensions of one journey. It is currently a structured body of design work, with no playable game implementation.

Game designWorldbuildingNarrativeEcologyAI-assisted exploration