Tools & Systems
Platformer Lab
A browser-based instrument for tuning, measuring and comparing platformer movement.
Tools & SystemsIn developmentInternal alpha

Overview
What this project explores
Platformer movement is often tuned by repeatedly playing and adjusting code. This lab creates a dedicated space to change parameters, replay the same inputs and compare outcomes. It is a design tool rather than a standalone game.
Contribution
My role
Specification, experiment design, acceptance criteria, milestone decisions and manual testing. AI agents implemented the code through a builder-and-reviewer process that I directed.
Current state
What exists today
- Deterministic movement simulation, recording and replay, live tuning and A/B comparison with ghost trails.
- A room editor, movement presets and measurement exports support repeatable experiments.
- Physics presets are checked against the existing Kfotzumhots prototype.
- The working lab and the experimental redesigned shell are separate versions. The docking interface shown here belongs to the improvement experiment.
- Usability and visual presentation are still being refined; no public demo is currently available.
Toolkit
Tools and methods
TypeScriptCanvasSimulationGame feelAI-assisted development
Next
Where it goes from here
Continue the redesigned shell, including variant controls, and improve the workflow for creating and comparing movement experiments.