Game Design
Ultimate Platformer
A platform-adventure concept set in one connected, living world.
Game DesignIn concept developmentDocumented concept
Overview
What this project explores
Ultimate Platformer is the longer-term design goal behind the platformer workspace. Movement is intended to remain the main language of play, connecting a character's changing capabilities with a continuous world and its ecological and social systems.
Contribution
My role
Creative direction, design decisions and the documentation system. Text and visual exploration were developed with AI tools under my direction.
Current state
What exists today
- A versioned design package organizes the world, narrative, mechanics and open decisions.
- Ideas are distinguished from approved design decisions, with checks for inconsistent references and claims.
- The project is a concept, not software: there is no playable world or verified game build.
- Character design, geography, audience, tone and parts of the narrative remain open.
Toolkit
Tools and methods
Game designWorldbuildingNarrativeEcologyAI-assisted exploration
Next
Where it goes from here
Consolidate incoming design material and resolve the remaining foundational decisions before game implementation.