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Game Design

Ultimate Platformer

A platform-adventure concept set in one connected, living world.

Game DesignIn concept developmentDocumented concept
Documented design work from July 2026Design package 0.7Project snapshot · September 2026

Overview

What this project explores

Ultimate Platformer is the longer-term design goal behind the platformer workspace. Movement is intended to remain the main language of play, connecting a character's changing capabilities with a continuous world and its ecological and social systems.

Contribution

My role

Creative direction, design decisions and the documentation system. Text and visual exploration were developed with AI tools under my direction.

Current state

What exists today

  • A versioned design package organizes the world, narrative, mechanics and open decisions.
  • Ideas are distinguished from approved design decisions, with checks for inconsistent references and claims.
  • The project is a concept, not software: there is no playable world or verified game build.
  • Character design, geography, audience, tone and parts of the narrative remain open.

Toolkit

Tools and methods

Game designWorldbuildingNarrativeEcologyAI-assisted exploration

Next

Where it goes from here

Consolidate incoming design material and resolve the remaining foundational decisions before game implementation.